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public interface NodeState
A content tree consists of nodes and properties, each of which evolves through different states during its lifecycle. This interface represents a specific, immutable state of a node in a content tree. A node consists of an unordered set of name -> item mappings, where each item is either a property or a child node.
Depending on context, a NodeState instance can be interpreted as representing the state of just that node, of the subtree starting at that node, or of an entire tree in case it's a root node.
The crucial difference between this interface and the similarly named class in Jackrabbit 2.x is that this interface represents a specific, immutable state of a node, whereas the Jackrabbit 2.x class represented the current state of a node.
As mentioned above, all node and property states are always immutable. Thus repeating a method call is always guaranteed to produce the same result as before unless some internal error occurs (see below). This immutability only applies to a specific state instance. Different states of a node can obviously be different, and in some cases even different instances of the same state may behave slightly differently. For example due to performance optimization or other similar changes the iteration order of properties or child nodes may be different for two instances of the same state.
In addition to being immutable, a specific state instance guaranteed to be fully thread-safe. Possible caching or other internal changes need to be properly synchronized so that any number of concurrent clients can safely access a state instance.
A node state can be (and often is) backed by local files or network
resources. All IO operations or related concerns like caching should be
handled transparently below this interface. Potential IO problems and
recovery attempts like retrying a timed-out network access need to be
handled below this interface, and only hard errors should be thrown up
as unchecked exceptions that higher level code
is not expected to be able to recover from.
Since this interface exposes no higher level constructs like access controls, locking, node types or even path parsing, there's no way for content access to fail because of such concerns. Such functionality and related checked exceptions or other control flow constructs should be implemented on a higher level above this interface.
Not all content exposed by this interface needs to be backed by actual persisted data. An implementation may want to provide derived data, like for example the aggregate size of the entire subtree as an extra virtual property. A virtualization, sharding or caching layer could provide a composite view over multiple underlying content trees. Or a basic access control layer could decide to hide certain content based on specific rules. All such features need to be implemented according to the API contract of this interface. A separate higher level interface needs to be used if an implementation can't for example guarantee immutability of exposed content as discussed above.
Two node states are considered equal if and only if their properties and
child nodes match, regardless of ordering. The
Object.equals(Object) method needs to be implemented so that it
complies with this definition. And while node states are not meant for
use as hash keys, the Object.hashCode() method should still be
implemented according to this equality contract.
| Method Summary | |
|---|---|
NodeState |
getChildNode(String name)
Returns the named child node. |
long |
getChildNodeCount()
Returns the number of child nodes of this node. |
Iterable<? extends ChildNode> |
getChildNodeEntries(long offset,
int count)
Returns an Iterable of the child node entries starting from the given offset. |
Iterable<? extends PropertyState> |
getProperties()
Returns an iterable of the properties of this node. |
PropertyState |
getProperty(String name)
Returns the named property. |
long |
getPropertyCount()
Returns the number of properties of this node. |
| Method Detail |
|---|
PropertyState getProperty(String name)
The namespace of properties and child nodes is shared, so if
this method returns a non-null value for a given
name, then getChildNode(String) is guaranteed to return
null for the same name.
name - name of the property to return
null if not foundlong getPropertyCount()
Iterable<? extends PropertyState> getProperties()
NodeState getChildNode(String name)
The namespace of properties and child nodes is shared, so if
this method returns a non-null value for a given
name, then getProperty(String) is guaranteed to return
null for the same name.
name - name of the child node to return
null if not foundlong getChildNodeCount()
Iterable<? extends ChildNode> getChildNodeEntries(long offset,
int count)
offset - zero-based offset of the first entry to returncount - maximum number of entries to return,
or -1 for all remaining entries
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